Entries Tagged ‘RPG’:

Halt! Hammer…. er, Maschine Zeit!

We got to sit down and make a couple of characters for Machine Age Production’s new RPG, Maschine Zeit. So far, it looks like it’s going to be a techno-thriller/horror-ish kind of game, along the lines of Event Horizon. I think. Kinda. There are apparently actual ghosts in the machines.

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WoD Mod #2: Virtue and Vice as Aspects

t’s not often that I go to the RPG.Net forums for inspiration, but I had this idea for tweaking the Virtue and Vice system in World of Darkness, and, fortunately, had the forethought to Google it first. The almighty Goog linked me to this thread, featuring a post by Evil Hat’s own Rob Donoghue. And here I was, thinking I was being original. Well, no matter. I’m going to cop out and post this anyway.

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WoD Mod #1: Morality for Power

I’ve been thinking of ways to revitalize my blogging. Usually, I find myself unable to keep myself interested in whatever it is that I happen to be doing, hence the lack of updates. Fortunately, I had some ideas that might just make me keep this thing up to date. At least for a while.
One of [...]

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Dresden Files RPG Burning Alpha Playtest – Recap

I still need to work on getting all of the different characters posted. It should be easier now that I have everyone’s sheets sitting in my pile of gaming stuff. Expect those in the next couple of days.
In the meantime, though, we did play our playtest sessions of the actual game. Mostly, we used the [...]

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Dresden Files RPG Burning Alpha Playtest – Character Profile 1

Things have been slow as far as the DFRPG playtesting has been going. Fortunately, since my wedding is all done, and things have finally started to calm down, we’re actually getting a chance to play over the next few weeks. The hard part – character creation – is already done. As they come in, I’ll [...]

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Dread Relatively Successful at Endgame’s Mini-Con

Saturday evening, I ran a Dread game at Endgame in Oakland. For those of you who listen to the podcast, you may have listened to the original recording of the playtest of the scenario.
All in all, I feel pretty good about how it went. Only one characte died, which is a little disappointing. Not because [...]

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Dresden Files RPG Burning Alpha – City Creation Pt. 4: Final Report

We created Portland in two sessions. The first took just a hair over three hours (from other posts, this seems about the right amount of time), the second took maybe an hour. We had an additional player for the second session.
Choosing a city – we started with a list of about a dozen candidates, purposely [...]

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The Burning Wheel – Setting Creation

I’ve got multiple gaming groups. Occasionally they merge, but some of us have more interest in particular games than others. On Fridays, a group of four of us are going to be getting together to play a real, honest to Joe Pesci Burning Wheel campaign. To that end, we’ve started building the setting over on [...]

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Dresden Files RPG Burning Alpha – City Creation, Pt. 1

We started working on the city creation rules for the Dresden Files RPG last night. When it gets done, I’ll be sure to post it here, for everyone to see. Let me just say that the entire process is immensely fun, although somewhat time consuming. I have a feeling that, in practice, writing up a [...]

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One-Shot Night: Spirit of the Empire – Fate System Steampunk

So, my group played SotC as a one-shot last night. Rather than going for the standard pulp adventure feel, we did sort of a steampunk/pulp mix. The year was 1857 – during the Indian Revolt – and instead of having fought in the Great War, everyone was a former member of the now-defunct East India [...]

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