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	<title>Raptus Regaliter &#187; Randy</title>
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	<link>http://shaun.thismoderndeath.com</link>
	<description>The Life and Times of a Nerd</description>
	<lastBuildDate>Mon, 08 Mar 2010 23:11:17 +0000</lastBuildDate>
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		<title>New Year, New Resolve</title>
		<link>http://shaun.thismoderndeath.com/2009/01/07/new-year-new-resolve/</link>
		<comments>http://shaun.thismoderndeath.com/2009/01/07/new-year-new-resolve/#comments</comments>
		<pubDate>Wed, 07 Jan 2009 21:11:26 +0000</pubDate>
		<dc:creator>Shaun</dc:creator>
				<category><![CDATA[Updates]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Burning Wheel]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[hiatus]]></category>
		<category><![CDATA[kristin]]></category>
		<category><![CDATA[Randy]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://shaun.thismoderndeath.com/?p=94</guid>
		<description><![CDATA[My wife has made a resolution to post to her blog every day this year. I don&#8217;t have that kind of resolve. I&#8217;m shooting for once a week. I&#8217;m going to try not to do it from work, though. Except for this time. So, what&#8217;s been going on in the ol&#8217; gaming world. First off, [...]]]></description>
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<p>My wife has made a resolution to post to <a title="Kristin's Brain Place" href="http://babe.thismoderndeath.com" target="_blank">her blog</a> every day this year. I don&#8217;t have that kind of resolve. I&#8217;m shooting for once a week. I&#8217;m going to try not to do it from work, though. Except for this time.</p>
<p>So, what&#8217;s been going on in the ol&#8217; gaming world.</p>
<p>First off, while my friend and podcasting co-host, <a title="Trout Rain" href="http://www.troutrain.com" target="_blank">Randy</a>, has been on a between-semester break, we&#8217;ve ramped up our gaming schedule from 2 weekly games to 3. Unfortunately, we&#8217;re going to have to cut back once school starts back up, so we&#8217;re going to have to decide which of our three games we&#8217;re putting on hiatus until the next semester break.</p>
<p>One thing that I&#8217;m really going to try and do is to recap our gaming sessions and give my thoughts on what worked and what didn&#8217;t. I&#8217;m also going to try to post some on any one-shots that I&#8217;ve played, or games that I haven&#8217;t played, but have read. That should give me enough source material to keep this blog going somewhat.</p>
<p>In any event, I&#8217;m going to try and do some recapping of the two <a title="The Burning Wheel" href="http://www.burningwheel.org" target="_blank">Burning Wheel</a> games that we&#8217;ve been playing later today, in addition to posting some thoughts about a zygote of a game idea that&#8217;s been rolling around in my head for a while now that I have yet to actually put down on paper.</p>

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		<title>Dresden Files RPG Burning Alpha Playtest &#8211; Character Profile 1</title>
		<link>http://shaun.thismoderndeath.com/2008/11/13/dresden-files-rpg-burning-alpha-playtest-character-profile-1/</link>
		<comments>http://shaun.thismoderndeath.com/2008/11/13/dresden-files-rpg-burning-alpha-playtest-character-profile-1/#comments</comments>
		<pubDate>Thu, 13 Nov 2008 20:36:50 +0000</pubDate>
		<dc:creator>Shaun</dc:creator>
				<category><![CDATA[Dresden Files Playtest]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Role-Playing Games]]></category>
		<category><![CDATA[character]]></category>
		<category><![CDATA[Randy]]></category>
		<category><![CDATA[RPG]]></category>

		<guid isPermaLink="false">http://shaun.thismoderndeath.com/?p=82</guid>
		<description><![CDATA[Things have been slow as far as the DFRPG playtesting has been going. Fortunately, since my wedding is all done, and things have finally started to calm down, we&#8217;re actually getting a chance to play over the next few weeks. The hard part &#8211; character creation &#8211; is already done. As they come in, I&#8217;ll [...]]]></description>
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<p>Things have been slow as far as the <a title="The Dresden Files RPG" href="http://www.dresdenfilesrpg.com" target="_blank">DFRPG</a> playtesting has been going. Fortunately, since my wedding is all done, and things have finally started to calm down, we&#8217;re actually getting a chance to play over the next few weeks. The hard part &#8211; character creation &#8211; is already done. As they come in, I&#8217;ll be posting the characters.</p>
<p>We decided to go with a standard naming convention for everybody&#8217;s novel (those of you who have played <a title="Evil Hat - Spirit of the Century" href="http://www.evilhat.com/home/?page_id=103" target="_blank">Spirit of the Century</a> know what I&#8217;m talking about). All of them are a phrase that start with a number. This isn&#8217;t exactly supposed to indicate chronology, we just wanted a way to tie everyone into the same &#8220;series&#8221; as it were. The novels, preceded by the PC they are about, are as follows:</p>
<ul>
<li>Martin &#8211; <em>First Edition</em></li>
<li>Calista &#8211; <em>Second Degree</em></li>
<li>OK Tom &#8211; <em>Third Wheel</em></li>
<li>Kate &#8211; <em>Fourth Quarter</em></li>
</ul>
<p>I&#8217;m tempted to title the playtest scenario in the same way, but I can&#8217;t seem to come up with anything that starts with the word <em>Fifth</em>. If anybody has any ideas, feel free to post a comment.</p>
<p>Overall, I&#8217;m pretty pleased with how easy character creation went. Nobody at the table is exceedingly familiar with FATE/SotC, so it was nice to see that the character creation rules clicked pretty well for everyone. Not that they&#8217;re particularly difficult, but people latched on to them early on, and just ran with it. Even the newest player managed to create a novice Wizard with little problem. The only real issue we ran into was some confusion about the text, which was, I believe, an editing problem.</p>
<p>Probably the nicest thing was when we got to the &#8220;guest starring&#8221; phases, and people really started talking to each other about how they wanted their stories to intertwine. I really think that it helped get everyone on the same page and excited about playing the game.</p>
<p>On the mechanical side, it&#8217;s kinda nice not having so many Aspects in Dresden as there were in SotC. I think that people had an easier time coming up with things. Building the concept and theme of each character into an Aspect was also a nice touch.</p>
<p>As for skills, we went with the default 25 skill points, which gives a pretty good range of skills. Capping them at Great (+4) also gave the characters some room to diversify their skills. I don&#8217;t see this system as one that really rewards specialization as much as a lot of skill-based systems do.</p>
<p>On the downside, I wish that the character creation chapter talked about the Stress tracks, and how your skills relate to them. SotC starts characters out at 5 stress boxes, with skills and stunts that can push them up to 10. Dresden defaults to 2 boxes. This means that characters can get taken out pretty quickly (although, fortunately, the game isn&#8217;t designed to be particularly lethal), and are probably going to be picking up a lot of consequence aspects. The problem that I see is that the rules for increasing your available stress boxes are split between several chapters. I have no problem with them being detailed separately &#8211; like say, in the Skills and Stunts chapters &#8211; but it would be nice if there was a sidebar or chart that showed what skills and stunts increased your available stress.</p>
<p>All that being said, here&#8217;s the first character  that I&#8217;ve gotten turned in to me. This is OK Tom, played by my friend and <a title="This Modern Death" href="http://www.thismoderndeath.com" target="_blank">TMD</a> co-host, <a title="Randy's Website" href="http://www.troutrain.com" target="_blank">Randy</a>.</p>
<blockquote><p><strong>Oklahoma &#8220;OK Tom&#8221; Tomorrow</strong></p>
<p><strong>High Concept:</strong> Psychic Rom Bicycle Messenger</p>
<p><strong>Theme:</strong> Heritage v. Progress<br />
<em>OK Tom is trying to reconcile his family&#8217;s pressure to adhere to Rom traditions, and his own desire to understand the truth about the universe in all its scientific glory.</em></p>
<p><strong>Background:</strong> Autodidact<br />
<em>He had to hide all his pilfered science textbooks from his family. He spent all his free time with his head in a book.</em></p>
<p><strong>Rising Conflict:</strong> I slept in the bed, now I have to make it.<br />
<em>OK Tom cheated on his girlfriend while she was pregnant with his child. She aborted the fetus. OK Tom values family, and his actions destroyed his chance to have a family of his own. Now, he&#8217;s dealing with it.</em></p>
<p><strong>First Novel:</strong> Eye for detail<br />
<em>&#8220;Third Wheel&#8221; OK Tom&#8217;s ex-fiance, one who his family arranged for him, has come back to town with a new squeeze. After an accidental use of psychometry, OK Tom discovers the man to be a serial murderer. Can OK Tom save the next victim all the while keeping it a secret from his family?</em></p>
<p><strong>Guest Star 1:</strong> Watch Kate&#8217;s back<br />
<em>&#8220;Fourth Quarter&#8221; At Kate&#8217;s sorority party, OK Tom discovers the truth about an old book of spells just in time to save Kate from a fire she caused.</em></p>
<p><strong>Guest Star 2:</strong> Shadowy contacts<br />
<em>&#8220;First Edition&#8221; OK Tom overhears Martin complaining about customs; he can&#8217;t get his goods across the border. OK Tom comes to the rescue, even though he had no clue how to do it. So he made some new contacts&#8230;shadowy ones.<br />
</em><br />
<strong>Stunts:</strong><br />
Psychometry<br />
Human Google Map (+2 to navigation-based Driving tests)<br />
Backhanded Compliment (use Rapport for social attacks)<br />
Quick Eye (Investigate twice as fast)</p>
<p><strong>Skills:</strong><br />
Great (+4): Contacts, Rapport<br />
Good(+3): Driving, Investigation<br />
Fair(+2): Scholarship, Craftsmanship, Presence, Resources<br />
Average(+1): 3 to be determined</p>
<p><strong>Refresh:</strong> 4</p></blockquote>

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