Entries Tagged ‘playtest’:
filed in Gaming, RPG Design, Role-Playing Games on Mar.08, 2010
We got to sit down and make a couple of characters for Machine Age Production’s new RPG, Maschine Zeit. So far, it looks like it’s going to be a techno-thriller/horror-ish kind of game, along the lines of Event Horizon. I think. Kinda. There are apparently actual ghosts in the machines.
Tags: David A Hill Jr, Machine Age Productions, Maschine Zeit, playtest, RPG
filed in Dresden Files Playtest, Gaming, Role-Playing Games on Nov.24, 2008
I still need to work on getting all of the different characters posted. It should be easier now that I have everyone’s sheets sitting in my pile of gaming stuff. Expect those in the next couple of days.
In the meantime, though, we did play our playtest sessions of the actual game. Mostly, we used the [...]
Tags: Dresden, grappling, playtest, RPG, spellcasting
filed in Dresden Files Playtest, Gaming, RPG Design, Role-Playing Games on Sep.07, 2008
We created Portland in two sessions. The first took just a hair over three hours (from other posts, this seems about the right amount of time), the second took maybe an hour. We had an additional player for the second session.
Choosing a city – we started with a list of about a dozen candidates, purposely [...]
Tags: Alpha, Dresden Files, playtest, report, RPG
filed in Dresden Files Playtest, Gaming, Role-Playing Games on Aug.12, 2008
We finished up the city creation playtest last night, and it’s a friggin’ blast. The same player who wrote up the first chunk of material is working on a more detailed writeup, but I thought that I’d give y’all my initial thoughts.
The entire process of city creation for the Dresden Files RPG is fun, especially [...]
Tags: city creation, Dresden Files, Gaming, playtest
filed in Dresden Files Playtest, Gaming, Role-Playing Games on Aug.11, 2008
One of the members of our group was kind enough to take the mass of 3×5 index cards that we used to build our Dresdenverse Portland and post the bare bones of our creation session. There isn’t any flavor text added, but all of the Aspects, themes, locations, an personalities are there, or at least [...]
Tags: city creation, Dresden Files, Fate, playtest
filed in Dresden Files Playtest, Gaming, Role-Playing Games on Aug.05, 2008
We started working on the city creation rules for the Dresden Files RPG last night. When it gets done, I’ll be sure to post it here, for everyone to see. Let me just say that the entire process is immensely fun, although somewhat time consuming. I have a feeling that, in practice, writing up a [...]
Tags: Dresden Files, playtest, Portland, report, RPG