Entries in the ‘RPG Design’ Category:
filed in Gaming, RPG Design, Role-Playing Games on Mar.08, 2010
We got to sit down and make a couple of characters for Machine Age Production’s new RPG, Maschine Zeit. So far, it looks like it’s going to be a techno-thriller/horror-ish kind of game, along the lines of Event Horizon. I think. Kinda. There are apparently actual ghosts in the machines.
Tags: David A Hill Jr, Machine Age Productions, Maschine Zeit, playtest, RPG
filed in Gaming, RPG Design, Role-Playing Games on Mar.05, 2010
t’s not often that I go to the RPG.Net forums for inspiration, but I had this idea for tweaking the Virtue and Vice system in World of Darkness, and, fortunately, had the forethought to Google it first. The almighty Goog linked me to this thread, featuring a post by Evil Hat’s own Rob Donoghue. And here I was, thinking I was being original. Well, no matter. I’m going to cop out and post this anyway.
Tags: aspects, RPG, vice, virtue, White Wolf, wodmod
filed in Dystropolis, Gaming, RPG Design, Role-Playing Games on Feb.19, 2010
As I mentioned before, I’m writing an RPG. I don’t plan on having it finished within 40 days, that would be crazy, but I think I can get a darn good start on a draft, at least. If nothing else, it’ll get the ball rolling.
The game I’m working on, tentatively titled Dystropolis, is a transhumanist-themed [...]
Tags: #40DayProject, design, Fate, Gaming
filed in Gaming, RPG Design, Role-Playing Games on Feb.03, 2010
I’ve been thinking of ways to revitalize my blogging. Usually, I find myself unable to keep myself interested in whatever it is that I happen to be doing, hence the lack of updates. Fortunately, I had some ideas that might just make me keep this thing up to date. At least for a while.
One of [...]
Tags: hack, morality, RPG, storyteller, White Wolf, world of darkness
filed in Gaming, RPG Design, Random, Role-Playing Games, Updates on Dec.04, 2009
Since TMD is on hiatus until things get settled, I’ve decided I’m going to try and go back to updating this blog. I’ve got a couple of projects that I’ve been toying with, and some thoughts on games that I’ve been playing that are floating around unarticulated in my head. So, since I have the [...]
Tags: mobile, short, thoughts, update
filed in Gaming, RPG Design, Role-Playing Games, Updates on Mar.13, 2009
So, it’s Friday the 13th, and I just got laid off today.
Of course, we’re in the midst of a wicked recession (in case you ain’t heard), and it wasn’t just me, so there’s really no hard feelings. Fortunately for me, my wife owns her own company, and she’s offered to let me help her out, [...]
Tags: I promise I'll really post more this time, layoff, procrastination, renewed effort, Role-Playing Games, update
filed in Gaming, RPG Design, Role-Playing Games on Oct.06, 2008
Earlier, I talked a little about the interview with Luke Crane on Canon Puncture. What I failed to mention was Mr. Crane talking about his joint project with Jared Sorenson, Project Donut.
Information on this particular title has been sketchy at best, but there are some really interesting things about it that Luke revealed during the [...]
Tags: Burning Wheel, Gaming, jared sorenson, luke crane, project donut
filed in Dresden Files Playtest, Gaming, RPG Design, Role-Playing Games on Sep.07, 2008
We created Portland in two sessions. The first took just a hair over three hours (from other posts, this seems about the right amount of time), the second took maybe an hour. We had an additional player for the second session.
Choosing a city – we started with a list of about a dozen candidates, purposely [...]
Tags: Alpha, Dresden Files, playtest, report, RPG
filed in Gaming, RPG Design, Ramblings on Mar.29, 2008
Wow, my semi-regular blog posting got totally hosed by my recent lack of Internet access. My thanks for that go to AT&T, who seem incapable of sticking to a connection date. Bleh.
Anyway, on to the meat of this post.
I’ve wanted to be a role-playing game designer since I was eight years old. My dream was [...]
Tags: death, design, game, RPG, theory