Entries in the ‘RPG Design’ Category:

Halt! Hammer…. er, Maschine Zeit!

We got to sit down and make a couple of characters for Machine Age Production’s new RPG, Maschine Zeit. So far, it looks like it’s going to be a techno-thriller/horror-ish kind of game, along the lines of Event Horizon. I think. Kinda. There are apparently actual ghosts in the machines.

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WoD Mod #2: Virtue and Vice as Aspects

t’s not often that I go to the RPG.Net forums for inspiration, but I had this idea for tweaking the Virtue and Vice system in World of Darkness, and, fortunately, had the forethought to Google it first. The almighty Goog linked me to this thread, featuring a post by Evil Hat’s own Rob Donoghue. And here I was, thinking I was being original. Well, no matter. I’m going to cop out and post this anyway.

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Getting Started on Dystropolis

As I mentioned before, I’m writing an RPG. I don’t plan on having it finished within 40 days, that would be crazy, but I think I can get a darn good start on a draft, at least. If nothing else, it’ll get the ball rolling.
The game I’m working on, tentatively titled Dystropolis, is a transhumanist-themed [...]

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WoD Mod #1: Morality for Power

I’ve been thinking of ways to revitalize my blogging. Usually, I find myself unable to keep myself interested in whatever it is that I happen to be doing, hence the lack of updates. Fortunately, I had some ideas that might just make me keep this thing up to date. At least for a while.
One of [...]

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Small Update

Since TMD is on hiatus until things get settled, I’ve decided I’m going to try and go back to updating this blog. I’ve got a couple of projects that I’ve been toying with, and some thoughts on games that I’ve been playing that are floating around unarticulated in my head. So, since I have the [...]

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Oh, The Irony

So, it’s Friday the 13th, and I just got laid off today.
Of course, we’re in the midst of a wicked recession (in case you ain’t heard), and it wasn’t just me, so there’s really no hard feelings. Fortunately for me, my wife owns her own company, and she’s offered to let me help her out, [...]

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Revelations About the Mysterious Project Donut

Earlier, I talked a little about the interview with Luke Crane on Canon Puncture. What I failed to mention was Mr. Crane talking about his joint project with Jared Sorenson, Project Donut.
Information on this particular title has been sketchy at best, but there are some really interesting things about it that Luke revealed during the [...]

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Dresden Files RPG Burning Alpha – City Creation Pt. 4: Final Report

We created Portland in two sessions. The first took just a hair over three hours (from other posts, this seems about the right amount of time), the second took maybe an hour. We had an additional player for the second session.
Choosing a city – we started with a list of about a dozen candidates, purposely [...]

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Design Diary 1 – The Concept

Wow, my semi-regular blog posting got totally hosed by my recent lack of Internet access. My thanks for that go to AT&T, who seem incapable of sticking to a connection date. Bleh.
Anyway, on to the meat of this post.
I’ve wanted to be a role-playing game designer since I was eight years old. My dream was [...]

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